Rogue Snail are thinking of expanding it into a full commercial release if it's successful, saying that would "be WAY more ambitious, something like The Legend of Zelda meets Borderlands. Some of the visual feedback isn't perfect yet, particularly when it comes to reloading, but it's already very polished for what will be a free game. The fun's there though, from a variety of weapons and the more challenging enemies requiring tactical manoeuvres. 1.01 - Buddhas Bowl 1.02 - Smoking Gun 1.03 - The Headless Nun 1.04 - Flag Day 1.05 - Thank You Very Much 1.06 - Diamond in the Rough 1.07 - Transformation 1.08 - Etched In Stone 1.09 - The Book of Love 1.10 - Myth of the Maze 1.11 - Irish Crown Affair 1.12 - Emperors Bride 1.13 - Afterlife and Death 1.14 - Nine Lives 1.15 - Affaire de Coeur 1. It's pretty basic to play, pointing and clicking on enemies until they satisfactorily explode. It's one of many details the game gets right, including the hordes of enemies on screen at once and the electronic soundtrack everyone seems to be constantly jiving to. It's cheap and common these days, because it works. Relic Hunters has that impact freezeframe, you know that one, where hits and kills stop the action for just a split second so you can admire your work. To see this content please enable targeting cookies. Strike a rad pose and continue below for a trailer and preview build thoughts.
It'll be out some time during autumn and they're tackling the Greenlight gauntlet in the mean time. In their spare time they've made Relic Hunters Zero, a top-down shoot 'em up with a psychedelic style and heavily-armed animals.
The two-man team of Betu Souza and Mark Venturelli are currently employed at Behold Studios, working on Chroma Squad. Or "Free4Real" as developers Rogue Snail put it, presumably in an attempt to make me hate them personally.